I’m Tim Sheehy, the music and sound lead for Grumpy Witch: Emilia’s Revenge. I’m currently charged with composing the score for the game, but I’ve also contributed a bit to the sound effects you’ll hear throughout. I also happen to be one of the few staff members fortunate enough to soak in the warm California sun, but that convenience comes at a price. I’m rarely awake for the early Saturday morning staff meetings, and I usually end up having to get the minutes after the fact. Thankfully, we have plenty of tools which help me keep abreast of the latest developments and stay looped in with the rest of our talented artists, whose work has been a key source of inspiration for the music thus far.
As you’re likely aware, it isn’t easy to develop games independently, and it’s not uncommon for projects of that nature to cease prematurely. To be honest, I’ve worked with indie developers in the past, and very few of those projects have seen the light of day for one reason or another. However, in all my years working with developers and artists, our team is among the most talented and dedicated I’ve come across. Our artists and designers have shown me that they’re truly devoted to seeing this project through to completion, and have been hard at work bringing Emilia’s world to life, so I’ve been striving to compose a score worthy of those efforts.
Grumpy Witch is still in the early stages of development, and by virtue of that fact, its score is far from complete. I’m willing to share a bit of what I’ve been working on, and while the following piece may appear in the demo as you hearing it now, the arrangement itself is still subject to change. Grumpy Witch will serve as my first full-length video game soundtrack, so naturally I have to make sure it’s spot on — a challenge I’ve been eagerly anticipating. I just hope you have as much fun listening to it as I’ve had scoring it.
The game features elements of fantasy, action, and adventure with a dash of whimsy, so I’ve looked to capture that feeling using a blend of modern and traditional instrumentation. The first few stages of the game are loosely influenced by Celtic and Romani folk music, though the I’m sure I’ll have the opportunity to branch out further as we progress. Nevertheless, I’m hoping the result will blend seamlessly with the colorful backdrops and gameplay, while keeping you immersed in the world we’re working to create. It’ll be interesting to see how the soundtrack evolves over the course of development. Perhaps in time, we’ll have a little more to share.