My name is Kaitlynn Peavler, nerdy art mom — sorry, artist and animator for Grumpy Witch. Like pretty much everybody on the team, I grew up on games. I was three when we got our first family computer, and I’ve been using them since. (I still remember having to use console commands to play any of the good stuff!) Now I’m married, and raising two little game-lovers of my own. In my free time, I enjoy watching bad movies with my family, playing video and tabletop games, and doodling.
Art has always been a passion of mine. I’ve worked the last five years as a freelance artist, starting off with individual illustrations before getting drawn into doing artwork for small press games. In addition to Grumpy Witch, I ‘m currently part of a tabletop RPG development team, offering concepts and inputs on world building and character options. I’ve also dabbled with other creative outlets, such as storytelling, writing and drawing webcomics, graphic design for shirts, and even cake decoration.
I first met Michael a couple of years back, when he commissioned me to do a poster for him. Since then, we’d been regularly sharing things back and forth, all the while talking about doing something together. As it happened, I’d actually started working on some game stuff on my own when Michael approached me about joining Grumpy Witch and well, here we are.
My main job is to do design work for the game’s various characters, make assets for level building, and create the animations that bring our cast to life. As the first artist Michael brought on board, I created the original designs for our protagonist, Emilia, and still doodle a lot of little Emilias during our Saturday morning LPC staff meetings. Art aside, I’m also working closely with Eric, our lead programmer, in brainstorming the nuts and bolts of how we’re going to build the game itself.
It’s been a lot of fun helping Grumpy Witch come together, and I’m looking forward to showing you more soon!